What Playing a Monk in Guild Wars Teaches About Leadership
The best leaders don’t always land the final blow. Lessons in trust, support, and creating space for others to succeed.
Behind the articles
VP of Production and Technology at Hyper Hippo
I lead Hyper Hippo’s production and central technology teams, shaping how new features get designed, built, and shipped—and the infrastructure that supports them. Over more than 20 years in technology and software development in the games industry, I’ve built and scaled the systems behind some of the world’s most-played mobile games.
My work has taken me from development and system administration to production and technology leadership. Along the way, I’ve focused on DevOps and LiveOps, Agile coaching, and online infrastructure, supporting projects with more than a decade in production and millions of daily users.
I care about turning ambitious ideas into reliable systems and helping teams do their best work. Strong engineering culture and thoughtful production practices give creative people a foundation they can depend on.
That curiosity started long before my career, when my dad brought home an 8086 computer. I’ve been dabbling with technology ever since. ADInfo is where I share what I’m learning about technology, people, and leadership; Technodabbler is home to my hands-on explorations.
The best leaders don’t always land the final blow. Lessons in trust, support, and creating space for others to succeed.
What Commander Shepard can teach us about communicating with clarity, empathy, and a shared sense of purpose.
A look at player agency, meaningful choices, and what it really means to empower a team.